
Yet with additional settings like sensitivity cap brought by Quake Live, mouse acceleration can be a viable option with some meticulous configuration. For flickshotting reliably, most players prefer to shutdown any mouse acceleration while using the Railgun. Besides sensitivity, m_accel, m_yaw and m_pitch values must be set throughly for better tracking and flickshots. Setting a good config may provide comfort and maintaining Railgun accuracy by optimized tweaks.
Additionally it will make your hit recovery much harder when working with a such precision hit weapon. It will be much harder to actually align the crosshair and land a hit on people at longer distances.
Do not set your mouse sensitivity too high when wielding the Railgun, unless you are dead on with it. They'll probably pick you out, and either choke that area with shots or counter-snipe you. If you miss and the opponent sees the trail, they'll know someone's watching them. Try to run away while the gun is charging up, because an enemy will definitely notice you when you fire it, if they haven't already. When using the Railgun, remember the cooldown period between shots. When players score two consecutive accurate Railgun shots without missing, it will grant them a medal with the "Impressive!" announcement. In player slang its other name is "winstick" or "instawin". It should be used as the equivalent of a sniper-rifle, using the standard zoom ability. When that core part is white, it can be fired again. There is a significant delay between shots which is indicated by heat window above the Railgun turning magenta between shots and sounding a recharging noise. The Railgun fires highly-accelerated hot uranium slugs which will pierce through flesh with ease. #Quake iii arena full#
In Quake III Arena and Quake Live multiplayer, the Railgun, or " RG", is a weapon that fires a powerful, high caliber round that has the potential to kill an unarmored target at full health in one hit.